Glossary
- Name
- Brahmm Light Plasma-Thrower
Weapons
- Weapon Name
- Brahmm Light Plasma-Thrower
- Weapon Class
- Rifle
- Weapon Principle
- Plasma
- Weapon Location
- Heavenfield
- Weight
- Calibre
- Magazine
- Rate of Fire
- Weapon Description
A crude, and slow-firing weapon, the plasma-thrower uses magnetic induction to project tightly-packed slugs of plasma. Devastating at close quarters, the Brahmm soon drops off in accuracy and damage over distance.
Unstable Energy Cores are held in suspension within a Heavy-Ion matrix. The Cores are stored within a drum magazine, enabling semi-automatic operation.
Note. Tests have indicated severe radiation risks.
Ammunition
High Explosive
Standard Energy Emitter, creates an unstable plasma blast with limited splash damage. A very capable anti-personnel round, with some use against armour and soft-skinned creatures.
Armour-Piercing
A densely-packed fused-plasma round, gives a more focused blast than the standard round. Able to penetrate all known personnel armour and some soft-skinned vehicles. Christened the ‘Bug Hunter’ by troops in the Field, this round is ideally-suited to dealing with smaller Demon threats.
‘Starburst’ Round
A Signal Flare Round used for marking targets. Burns for up to 30 seconds with a high-intensity light emission. Can also be launched into the air for illuminating darkened areas.
0 Comments